Technology has become an important, irreplaceable and mandated tool in many areas in the modern world. Teachers use computers and programs to teach students in ways they never could have ten or twenty years ago. Engineers across all fields use advanced technology like 3D printers and supercomputers to get precise measurements and data that wasn’t possible before. Everything from welding steel, designing engines, to creating films and art is now affected by technology to make it easier, faster, and more affordable to own and produce. Not only will technology create art and fashion, we will also see more fashion centered around technology in the coming decade.
Engineers, architects, and more are now relying exclusively on technology due to its extreme accuracy, lack of human error, and reliability. 50 years ago, it took years to prepare, dimension, and draw out blueprints for a building or other construction job. Now it takes months to create a well detailed blueprint for a building with everything carefully dimensioned as accurately as possible and detailed for easy readability and interpretation. Before, if you made an error on a drawing you had to redo the whole thing, but now if you create an error it’s just a matter of clicking on it, fixing it, and allowing the software to handle the rest. Now we can design and analyze buildings and designs that we normally couldn’t without making a major investment in staff, resources, and time. The lack of human error allows for safer and accurate designs that in turn provides the consumers with reliable, durable, and more affordable designs. The future of design in 10 years will probably be no different than what it already is today. 3D rendering programs, advanced analysis and simulations engines, and life-like graphics and physics programs are always being worked on and released on a regular basis. The only frontier that’s left for design to overcome is virtual reality, but that might only take three or five years to perfect. Technology provided an invaluable and crucial revolutionary advantage to design that will only increase in the decades to come.
Technology ranging from digital touchpads and styluses to computer programs have become essential in the modern art world. The most common place to see this ‘digital revolution’ is in animated TV cartoons. From hand drawn shows like The Simpsons to animated shows like South Park, we have seen the switch from hand drawn animations that takes months, maybe years to complete, to computer generated shows that take days to a month at the maximum to complete. From this we see that art is no longer exclusive to the paintbrush and canvas, but now includes the mouse and toolbar. Modern artists have followed in the steps of these companies due to the ease of using these programs, the affordability, and the speed that they can generate art. The Mona Lisa was drawn in 4 years, but with today’s technology and tools it could take 4 months for an expert digital artist to complete. With technology making it faster and easier to draw or correct drawings, along with removing the need to buy expensive paints, brushes, canvases, and the like, it’s not hard to see why the future of art will be driven by mouse cursors and computer displays. From quick doodles to commissioned works of art for a company, technology has made art much faster and accessible than it has been before. As technology improves and costs go down, the differences between digitally-created and hand-drawn art will be unrecognizable, and we could very well see art following the path that music did in becoming almost entirely technologically created, produced, and viewed.
Art obviously isn’t entirely paintbrushes and canvases – it also extends out to fashion design. Technology has made taking measurements and creating designs much easier for designers of all sorts. It used to be a series of trial and error to create the ideal dress or suit, but now technology has made this task a breeze for designers and shoppers alike. A model can wear a green dress, and a computer detects this green color and allows it to serve as a digital canvas for the designer. Digitally created designs are placed on this dress through a computer program, and a real-time view of the final product can be seen without having to use time and resources to create a draft. With this improved process designers can think of a design, place it on a model, and get visual feedback within days of the initial designs. Websites have a similar system in place to allow shoppers to see varying products – one model wears a green shirt, and a program renders the available styles and designs onto said model. The company pays less for modeling, and the shopper gets quick visual feedback. And this technology isn’t exclusive to fashion – car companies offer similar 3D designs where you can customize the color, wheels, and body kits of your car without having to leave your home. However, while the technology exists to create designs, 3D renders and colors, there is simply nothing out there that satisfies the feel of a texture. So, while technology has made it easier to create designs and renders, we will still need human input, skill, and craftsmanship to create a finished product that no computer or machine could do.
Technology and fashion have one thing in common and that’s being a status symbol. The first Apple Watch was revealed in 2014 and by 2015 had sold nearly 4 million units, with each unit costing roughly $350, give or take. What made the iWatch unique was its use of both fashion and technology. Up until then most smartwatches were limited in either functionality or styles, coming in the usual rubber or plastic that most watches already came in. The iWatch offered users a customizable watch face via its operating system and a variety of bands ranging from silicon, leather, steel, etc. The watch was a miniaturized phone, heart rate monitor, exercise tool, and more all in one device that could go on your wrist, could be customized to your liking all at a reasonable price. Technology did to the watch what it did to computers and phones, and that was to make them smarter and usable in numerous instances and occasions. You can pay at a cash register with your watch, listen to music on your watch, and take a call on your watch, which is something a Rolex can’t do. As both technology improves, and society depends more on it, more inventions and devices will come out to meet those demands. If it’s not a better phone, it’s a better watch, pair of sunglasses, or maybe even a ring or necklace that become designed around technology and the needs of the user. Technology will create fashion, and fashion will create technology – simple as that.
In the next decade we will continue to see design, fashion, and art all further benefit from technology and become nearly inseparable. However, design will be the one left mostly unchanged as most designers and field experts already use advanced photo editing software, 3D rendering software, and technologically advanced tools like tablets and styluses to create amazingly accurate and detailed works of art and design. Likewise, more and more artists, be it enthusiasts or professionals, will see the benefits of computer software and tools to create art on a larger scale without the mess and costs of traditional painting techniques. The field that won’t be as affected by technology is probably fashion. While computers make it easier to create designs and schematics, they are incapable of understanding human trends, desires, likes, dislikes, and so forth. It takes a person to know what a person wants. As designing requires accuracy and precision, its adoption of computers and technology was inevitable but ultimately for the best as it improves safety and designs. Art and fashion are both catered to people by people, and while art benefits from technology and computers, both it and fashion require human inspiration, creativity, and craftsmanship that no computer has to create masterpieces and iconic works of art. In 10 years, design will be exclusively centered around computers and technology, but while art and fashion might be aided by technology, they won’t be as centered around it as they will still require the human element of design.
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